object ComradeGrenade
{
    frame TNT1B { light ROCKET_X1 }
    frame TNT1C { light ROCKET_X2 }
    frame TNT1D { light ROCKET_X3 }
}

object ComradeBounceGrenade
{
    frame TNT1B { light ROCKET_X1 }
    frame TNT1C { light ROCKET_X2 }
    frame TNT1D { light ROCKET_X3 }
}